Paul Tondeur

Freelance Frontend Developer

+31 6 24 25 58 62 LinkedIn

HTML5 • CSS3 • JavaScript • jQuery • MVC • Backbone.js • SASS • Automation • Grunt • Node.js • CI • TTD • Jasmine • Open Source • Navigator.js • Injector.js • Backbone‑command • Author • Speaker • Software Architecture • Consultancy • Scrum • AS3 • RobotLegs • Papervision3D • Unity • Red5

I am a Hilversum (near Amsterdam) based freelance frontend developer. I started as a PHP developer in the early 2000's where I worked on both frontend and backend. From around 2004 till 2010 I was active as a Flash developer and worked on many campaigns containing a high dose of experience. For a period of 5 years I have been able to put this in practice while being employed as the technical lead at an online marketing agency. While the web technologies evolved, I got back at doing frontend development using HTML(5) and CSS(3) again from 2010 on and attempt to create at least the same rich experiences that I used to make with Flash.

My main client base exists of local companies from The Netherlands, but also contains a fair amount of international companies where I worked with people from all over the world.

I am passionate about crafting the best possible frontends as possible. Standards for the quality of my work are high. I aim at creating remarkable creative experiences and have high coding standards. I am aware that my presence as a freelance developer is temporary and my work should be in good condition in order to be transferable to an internal team or a different freelance developer at a later stage when I am not available.

While not working for a client, you might find me creating or maintaining one of the open source projects I have initiated (with others) on GitHub.

Though a bit dated I am also proud to be the author of Papervision3D Essentials which I wrote together with Jeff Winder. Packt Publishing published this book in September 2009.

The blog that could previously be found at this domain has been moved to I incidentally write a new post, but don't consider the older work as a good representation of the work I do nowadays.